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Sunglasses

Modeled from scratch in Blender from photo references, with clean, game-ready topology (≈1k tris).
Single, optimized UV set with packed islands; baked normals/AO for crisp frame edges and hinge detail.
PBR materials tuned for satin plastic + coated metal, with subtle lens tint and fresnel reflections.
Built for real-time use (Unity/VRChat), prioritizing low overdraw and lightweight shading.
Presented with reference planes and the UV layout to show process and efficiency.

DL from: https://itscube.gumroad.com/l/glasses or https://jinxxy.com/ItsCube/vrc-glasses